![]() ![]() Blood Sword (Weapon) DLC – The fabled scarlet steel of Firion, hero of Final Fantasy II.Cloth World Map of Valisthea – A cloth map of Valisthea where the story unfolds. ![]() Special Clive Rosfield SteelBook Case – A SteelBook case featuring artwork of Clive Rosfield, the protagonist.Metal Eikon Pin Collection – A premium metal pin collection featuring eight Eikons.Premium Statue - Phoenix vs Ifrit – A premium statue depicting a battle between two eikons - Phoenix and Ifrit.Final Fantasy XVI Game – Base game package, including reversible cover art.Collector’s Box – A beautiful metallic-sheen box featuring impressive artwork by legendary Final Fantasy series illustrator, Yoshitaka Amano.EST / 6:00 pm PST on the Square Enix Store.Įveryone that pre-orders Final Fantasy XVI will receive the Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC. The Standard and Deluxe Editions of the game are available for pre-order now and the Collector’s Edition will be available for pre-order on Monday, Dec. Well ahead of its June 22nd launch date, Square Enix revealed that Final Fantasy XVI has gone gold. In an immersive world built by talented developers, including Kazutoyo Maehiro (Creative Director & Original Screenplay), Michael-Christopher Koji Fox (Localization Director) and more, Final Fantasy XVI brings players into the realm of Valisthea, where Eikons are powerful and deadly creatures that reside within Dominants- single men or women who are blessed with the ability to call upon their dreaded power. This is the tale of Clive Rosfield, a warrior granted the title “First Shield of Rosaria” and sworn to protect his younger brother Joshua, the Dominant of the Phoenix, Eikon of Fire.īefore long, Clive will be caught up in a great tragedy and swear revenge on the Dark Eikon Ifrit, a mysterious entity that brings calamity in its wake. The fate of the land is decided by the Eikons, powerful and deadly creatures, and their Dominants, men and women who have been blessed with the ability to call upon and wield them. If you're not in the global north, that should mean sometime between June and September 2023.Final Fantasy XVI is a standalone single player action-RPG.įinal Fantasy XVI introduces gamers to an all-new standalone story in the Final Fantasy universe, an epic dark fantasy world that takes place in the realm of Valisthea-a land blessed in the light of the Mothercrystals, and where peace falters as the spread of the Blight threatens to destroy their dominions. We all had to wait 12 hours until the interview actually became available.įinal Fantasy XVI will be out on PS5 sometime during Summer 2023. An official English version of the interview will probably be published in a few hours on the English PS blog.Īs a side note, the tweet for the interview was published 12 hours early by the Japanese PlayStation blog Twitter, who had mistakenly scheduled it out for midnight instead of noon JST. Keep in mind this is only a short summary I made after reading through it. ![]() YoshiP also explained that thanks to being developed for PS5, Final Fantasy XVI will not only have incredible graphics but also propose a seamless experience, thanks to its story, direction, the real-time battle system, and the PS5's super fast loadings. He didn't answer who's his favorite Summon in FF16 though to avoid fueling fan speculations. YoshiP mentioned his favorite Summon overall in FF is Bahamut and it's one of the reasons why it played a big role in FFXIV. After that, they made a small team to work on the battle system and graphics with a scrap and build approach until they found what worked best. The development of Final Fantasy XVI initially began with four members including Naoki Yoshida and Hiroshi Takai, and they decided on the game's core concepts, battle system, themes and lore. So he picked someone else for the job.īeing an FF director is stressful, and YoshiP wanted to be sure to pick the right person. He felt that it would affect his work negatively if he became the director of Final Fantasy XVI on top of already being the producer and director of Final Fantasy XIV. When Naoki Yoshida and his Creative Business Unit III were asked to make the next mainline Final Fantasy game, he was honored but didn't immediately accept.
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